How to compile a C++ Panda3D program on macOS

This short guide explains how to build a Panda3D game written in C++ game under Mac OS.

In order to compile you need also to have the Clang compiler. The compiler is not pre-installed in macOS; you will need to install Xcode command-line tools which comes with the macOS installer CDs or DVDs. You can alternatively download it from the Apple developer site. You will need to register for an account.

Having these two components, we can proceed to compile:

First we must create .o file from our cxx file. We need to link to the Panda3D include files.

clang++ -c filename.cxx -o filename.o -std=gnu++11 -g -O2 -I{panda3dinclude}

Please change the paths in these commands to the appropriate locations. A list of locations is at the end of the page.

Secondly, we need to generate an executable, you can use the following command:

clang++ filename.o -o filename -L{panda3dlibs} -lp3framework -lpanda -lpandaexpress -lp3dtoolconfig -lp3dtool -lp3direct

As mentioned above, we need to change the paths accordingly, the paths for macOS are listed below:


Change this to the path to your Panda3D include directory. This would probably look like /Library/Developer/Panda3D/include/ (in Panda3D 1.10.5 and higher) or /Developer/Panda3D/include/ in older versions.


Change this to the path to your Panda3D libraries. This is /Library/Developer/Panda3D/lib or /Developer/Panda3D/lib, depending on your version of Panda3D.

And lastly, to run the created executable, type:



Panda3D versions and below were compiled with libstdc++, and so require passing -stdlib=libstdc++ to the compiler. Panda3D 1.10.5 offers a choice: the download marked “MacOSX10.6” is compiled with libstdc++, whereas the download marked “MacOSX10.9” is compiled with libc++. It is recommended to use the download marked “MacOSX10.9”.